In case of re-opening map files in the editor, but doesn't want to get open. They can help you to find out where your file is broken. There are services out there that validate XML files. If you can't find the problem, then you could validate the file. This definition could cause problems in case of invalid characters. The file could be empty or some strange values could be used.ĭo you want to know all the syntax rules (XML)? You can find a list right here: Just give it a quick look and check for anything strange. The first thing you want to do, is just open it in a text-editor. + Always make a backup when re-editing your map. Here a small list of some those attributes:
![multi theft auto load map objects multi theft auto load map objects](https://user-images.githubusercontent.com/923242/44451411-9b86cb00-a5eb-11e8-891e-b1960aa290a0.png)
If you want to know which attributes do have influence on the elements appearance and orientation, you have to look that up on the wiki. If doublesided is enabled the same colors/paint from the other side will be applied.) (When you stand inside of the object you can look through it. i see some people do a fire in their maps. there are some objects which has fire on it, you just got2 place them correctly. They will change the element appearance and orientation. On at 8:12 AM, Cheetah said: fire itself don't as an ID as far as I know.you can create it with a script or search in mapeditor for 'torch'. There are some attributes that do more than just applying properties. They might also be considered as unnecessary for map files without scripts. The identifier of an element can be used in getElementByID to grant access to it.Įven though identifiers normally should be unique for each individual, it is not the end of the world if they are not in MTA. The element that is produced after loading the map, is used as a spawnpoint for in a stealth map. The tagname for this node is "mercenaryspawn". You often see those custom elements used in game modes, for example stealth: They are not visible in game.Ĭustom elements have their own purposes. What if the tag name is not matching with one of these entities? (The list is not complete, the rest can be found in this class list, only if the XML syntax is implemented) Then the elements are considered custom elements.
![multi theft auto load map objects multi theft auto load map objects](https://www.wikihow.com/images/8/81/Play-Multiplayer-Grand-Theft-Auto-for-PSP-Step-5.jpg)
If it has the name, the element-type is a ped. If it has the name, the element-type is an object. This tag name specifies in MTA the element type. In this case I gave it the name: "tagName" In this case these two nodes will become two in-game objects.Įach node in the map file will become an element in game. When the map is loaded will become our map element.Īnd inside of the map node we see more nodes: If we take a closer look to the following map file: The syntax highlight you should use is XML (HTML will work as well, but the semantic is different and could cause issues with auto complete features, that is if you have enabled those).Ĭhanging syntax highlight in for example Visual Studio Code.īefore we start, this is what we call a node: When you open a map file in your text editor.